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Alpha

Reducing relative land cost

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Heyo!

 

I just bought a piece of land today, thinking it would be quite a good idea.

This however turned out not to be true, which brought me to the following thread.

 

First off I want to say that I really like the idea of lands and what you can do with it. I also understand and sort of support the increase of the price. But I am not here to talk about that.

I am here to talk about what you actually get.

I did a small calculation and as it turns out, a piece of land costs around 2000% more than on the previous server, increasing with 100% every time you purchase an additional piece of land.

 

My calculation:

500q for your first additional land. On the previous server this was 100quid. But on this server you only get one chunk where on the previous one you'd get 4. this makes for 500%x4=2000%.

For every additional piece you pay 25 quid extra. 25x4=100, thus an additional 100%

Feel free to correct any mistakes I made. However this won't change my opinion about the ridiculous price.

 

As I said I agreed to the increase of the price. 100 quid was really cheap if someone put time in actually earning the money. Even without investing time, the hourly interest would allow you to purchase land fairly often.

This interest is what I relied on for my lands, so I know what I'm talking about.

But with the interest system gone it gets a little bit harder to purchase land. Bring in the huge increase. Then bring in the fact that you get only one chunk.

My proposal is that instead of a single chunk, people buy lands of 32x32 again. This would make the increased price more fair, while also getting the feeling that what you buy is actually worth buying.

For me, 475 quid for 16x16 blocks is completely worthless and the only reason for me to buy more land is so I haven't completely thrown away the first 475 quid.

 

Edit: the land expansion on the previous server is 400 quid (thanks zee/honky). So I might have been wrong. But like I said this doesn't change my opinion and I'd still like to see 32x32 plots.


 

Edited by Alpha
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Except you made a mistake, a big one.

Lands never costed 100 Quid for an additional.

It was 500 for creation, and 400 per expansion.

Yes, Lands does cost more on here than the previous server, and you do get less.

But with achievement money boosts and how simple fishing is, challenges too, you could rake in the money fairly easily.

I've made more than 5000 quid off of achievements themselves.

So it's not hard, nor is it impossible, a tad unreasonable yes, but the staff have made amends for ways to get the cash quicker.

Edited by Zeemo
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5 minutes ago, Zeemo said:

 

Lands never costed 100 Quid for an additional.

It was 500 for creation, and 400 per expansion.

 

 

 Fixed it :D

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I'll say what Zeemo mentionned quickly.

 

You can earn a pretty fair amount of money from fishing. Starting at level 10, you get real decent chances to fish a Giant or Epic fish. Those are worth a lot of money.

 

The achievments are another way of earning a lot at once. There is even a secret place that gives over 8500 quids at once! (I'll let you find it)

 

There are quests too, and repeatable ones that you can complete as many times as you want, giving you a decent stable source of income.

 

Laaaaaaast thing! The relatively high prices are also a way to push people into playing together, and not just plsying alone on their own little piece of land, and claim a huuuuuuuge piece of the map for themselves. Yes it happened before.

 

Laaaaaaster thing, you are absolutly not forced to get a Land. It's just a bonus, and something to do with your money.

 

 

P.S.: I've heard the casino is a neat way to get money, and big amounts too... wink wink.

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57 minutes ago, Snaptraks said:

 

Laaaaaaast thing! The relatively high prices are also a way to push people into playing together, and not just plsying alone on their own little piece of land, and claim a huuuuuuuge piece of the map for themselves. Yes it happened before.

 

 you fuckin wot m8

Edited by honky
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10 hours ago, Snaptraks said:

 

 

The achievments are another way of earning a lot at once. There is even a secret place that gives over 8500 quids at once! (I'll let you find it)

 

There are quests too, and repeatable ones that you can complete as many times as you want, giving you a decent stable source of income.

 

Laaaaaaast thing! The relatively high prices are also a way to push people into playing together, and not just plsying alone on their own little piece of land, and claim a huuuuuuuge piece of the map for themselves. Yes it happened before.

 

Laaaaaaster thing, you are absolutly not forced to get a Land. It's just a bonus, and something to do with your money.

 

 

P.S.: I've heard the casino is a neat way to get money, and big amounts too... wink wink.

Achievements are indeed a good way to earn money. Unfortunately due to problems on my end I am unable to play adventure. This is no reason for the staff to change anything but it does give me an opinion. This also goes for quests.

 

I´ve heard about the playing together thing. I kinda like the idea of it, but I´m probably never going to unless I know what the other person wants to do.
I want my land (even if I share it) to look how I want it. So I trust nobody to help me build it. I've let it happen before and I was not satisfied with the results, so I won't do it again. Unless the person has either no interest in building or I know their style really well and it suits mine. These people are unfortunately hard to find. (though I might give it a shot when I am finished or stuck with my current project)

 

The Casino I'll defenitely check out. Didn't get me anything last server but it's fun anyway.

 

Also, I am not complaining about the high prices. I just feel like a single chunk isn't worth it

Edited by Alpha
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There has to be efficient ways of taking money out of the system. Without it, money becomes unruly (or at least worth a lot less) The land thing helps underpin and stabilize the commodities market which is fairly Laissez-nous faire.

 

Increasing (or even decreasing) the cost of land and land size per payment gives the mods and admins a fairly good set of brakes with which to rein in the economy. As do buying bonuses for the land after purchase (if they still have those) The server is a big space and although it is unlikely to become an issue before eventual "turn over" it is a limited resource. 

 

Essentially this server is a playground, in order to keep it a playground, the more harmful effects of fiefdoms really aught to be kept to a minimum. So it's a juggling act; on the one hand people need to feel they are investing in something. On the other, a couple of years down the line (if the current incarnation of the server lasts that long) no one wants to see monopolized resources and land. I still remember the cow murder runs and the resulting hiking of the leather price (not our greatest moment as a community by a long chalk). 

 

"Sewing up" a server may give long playing members a certain satisfaction and feel like the logical conclusion of prudent resource management and sound economic practice but if new members are the life blood of any server then such practice needs to be technically HARD TO DO. :D

 

I can see you feel that the staff are slamming on the anchors prematurely. I would however argue that this is an adjustable control that may change in the future. If the breaks are being applied then there is usually a good reason for it based on past experience.

 

Heres a question: why do you need lots of land? :)

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I don't need lots of land, but it's nice if I'm able to secure the land I build on. At this point I need at least 16 land expansions to secure my current building. I am not planning to limit myself to this one building. That is why I want it.

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That's cool. Please understand I'm generally interested and this is NOT a confrontational question. I'm not trying to be argumentative here, you have a big build and you want to secure it.  I understand that.

 

I also remember mods judging people quite harshly in the past for securing land on which a building has already been raised and demolishing it. It has happened to my knowledge at least 3 times and each time a heavy warning or the ban hammer came out.

 

What we're saying is that the cost of land could be better advertised to make people better aware of how expensive a large build could get. Moving forward, could you maybe request help from the wider community to help you secure your building? Make it a social thing? :)

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12 minutes ago, Alpha said:

I don't need lots of land, but it's nice if I'm able to secure the land I build on. At this point I need at least 16 land expansions to secure my current building. I am not planning to limit myself to this one building. That is why I want it.

 

As Snap said, you do not need to secure what you build, only if you want the upgrades, or want a teleport option (but those can be done in a 16x16 plot too).

We're part of a very friendly community, the chances of greifing being successful are around 0.1%, with any luck.

And even if that were to happen, the staff are lightning-fast with their response to such events, and can fix whatever damage has been caused within a day.

So honestly speaking, you don't need it, at all, you can makeshift claim a location using signs, if anyone builds near you, kindly ask them to move away and explain why you need your space.

There are already rules stating that you can't settle near people, and if someone does, and they don't listen, the staff can pitch in to fix your problem.

Have no fear, the Hatventures Community staff are here!

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My suggestion has nothing to do with griefing or upgrades, just about the purchase not feeling worth it.

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Worth in relation to what? Items are set by the seller, land is set by the mods. Now I'm not trying to be blunt here but what else are you going to spend your money on? Save it up for a rainy day? There servers have a finite life so you might as well spend. Honestly I'm unsure if there is a solution here. The prices will be set to avoid ownership creep. If it's too rich. Don't buy.

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In relation to the time I invest to get the money. Land is indeed set by the staff. But this topic is created to suggest changes or ideas for the staff to discuss/think about. Which happens to be exactly what I'm doing.

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